GAME VARIATIONS
-originally created by Durty Dan
Capture the Flag - The most played paintball game. Objective -
Pull the opponents flag off the flag station or eliminate the other team.
Two opposing teams each try to pull the enemy flag off their flag station.
Each team has a flag station with one flag on it.
Center Flag Objective - Return the center flag to your flag
station or team elimination Two opposing teams try to get a single
center flag to the enemy's flag station. Each team has a flag station with
no flag. There is a central location where a single flag is hung.
Defend the Fort Objective - Team elimination. One team
defends a fortification or building and the other attempts to eliminate the
defending team
Rambo Objective - Team
elimination or Rambo elimination Someone to be Rambo is picked. Rambo
gets 100 paintballs. Everyone "hunting" Rambo gets 10 paintballs. There are
two ways that this game can be played - (1) Rambo tries to get from his
flag station to the enemy flag station (2) Rambo is given a 5 minute
lead on the paintball field. The hunters then proceed to "hunt" Rambo
Blackjack Objective - Player elimination or capture the flag.
Two opposing teams each try to eliminate the other team or get the enemy
flag back to their flag station, depending on which game is being played.
Each player goes into the game with only 21 paintballs
The Trail Game Objective - Team elimination In The Trail game
there are two teams and the object of the game is to get the center flag
past the starting point of the other team. The game is played on a long
trail with both teams starting on either side of the trail. There is a flag
placed in the center of the trail. The game seems easy but there is a
catch... the flag cannot leave the trail. Players must drop the flag on the
trail and dive off the trail to take cover.
Shoot the Captain Objective - Eliminate the Captain Team is
brought to their flag station, captains gun is tied to the flag post by a 20
ft rope, Captain can't undue the tether, but have unlimited ammo, and if
they wish to escape they must leave their gun and remain unarmed. No one may
use their gun or ammo. All other players have 10 rounds
Predator Objective - Team Survival Start the game with two
teams, twice as many players on one team than the other. The team with the
fewer number of players are the predators, and the other team are the prey.
When a predator is shot, he is dead and out of the game, however when a prey
is shot he becomes a predator. When either all the Predators are dead or all
the prey is dead is when the game is over.
Commander Objective - Player or team elimination. Two teams
each pick a commander. Each commander either wears a unique arm band, hat,
or something that distinguishes him from the other players. All players are
made aware of what each commander has that identifies him as the commander.
Each team begins at their flag station. You win the game by either
eliminating the other team's commander or by safely escorting your commander
to the enemy's flag station. Only he may pull an enemy teams flag
El Presidente Objective - Eliminate the president A four
person game. One guy is the president. He wears a hat or a bandana to
identify him. He has NO GUN. One person is the sniper and goes out in the
field and finds a spot 5 minutes before the game. He only has to eliminate
the president. The last two are Secret Service Agents. There job is to
protect the president and eliminate the sniper. The game ends when the
president or the sniper is eliminate.
Garbage
Can Lid Shield Objective - Player elimination or capture the
flag. Two opposing teams each try to eliminate the other team or get the
enemy flag back to their flag station, depending on which game is being
played. The variation in this game is that each player has a metal garbage
can lid, or similar shield, going into the game. Any hits to the shield do
not count as a player elimination. This game is pretty tough when trying to
use a pump and the shield at the same time.
Superman Objective - Elimination In superman one man
preferably with a chest plate and an automatic has a 5 minute start where he
or she can get positioned wherever he or she wishes. Then the other team
consisting of over 10 members goes out and tries to hunt him or her.
SUPERMAN can not be eliminated. The only way he or she can loose is if the
opposing team grabs a flag in his back pocket and has holds it for 2
minutes. The other team can be eliminated as usual. * Tip* You will really
want a chest protector if you are superman!!!
Hostage Objective - Team Elimination or rescue the hostage
One team defends a fortification of some kind with a hostage inside from the
other team. The hostage is obviously unarmed. The team holding the hostage
cannot leave the fortification. It is the job of the second team to rescue
the hostage. The team holding the hostage may not shoot the hostage. The
hostage may not move until touched by a member of the rescue team. The game
is won by the defending team if the hostage is shot by the other team. The
game is won by the rescue team if the hostage is removed from the
fortification.
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OTHER THINGS TO
USE INSTEAD OF A
FLAG -Durty Dan
- A large beach ball.
- An inner tube.
- An empty 45 gallon drum (preferably the large plastic ones).
- A large can with marbles in it (makes lots of noise).
- A set of mechanic's coveralls stuffed with straw or newspaper.
- A large tire (that has to be rolled to be moved).
- A bucket of rocks.
- A 3 foot by 3 foot piece of plywood.
- A bed sheet (that has to be worn, like a toga, by the flag carrier).
- A football (that can be passed between team-mates -- as long as they haven't
been eliminated)
- A paint grenade (that they have to "detonate" in the opponent's flag
station)
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Durty
Dan
Mini
scenario
Games
RECON
SETTING UP
Multiple 5 player teams.
Checkpoints (one for
every team on the field)
are spaced throughout
the field. Each is
clearly marked with a
flag or some other
marking device.
Each checkpoint also has
a felt tipped pen
hanging from a string.
Each checkpoint has
different coloured pen.
Players may be informed
of the general locations
of the checkpoints. Each
player has a card
attached to his wrist (a
playing card will do) by
a string, rubber/elastic
band. Each team starts
near a checkpoint. This
game requires a large
field.
RULES
Players must mark their
card with the markers
provided at the
checkpoint.
Every team member must
attempt to mark his
card, although this is
not mandatory.
Players who are
eliminated are not
allowed to count the
points they collected
with their team’s score.
All players must begin
the game at their flag
station (or assigned
starting point) and
cannot leave that area
until the game begins.
Players who are hit are
out of the game.
Players who are
eliminated may not, by
word or gesture,
indicate any intentions
or locations of the
opposing team members.
SCORING
(From the cards of team
members who were not
eliminated) 1 point for
each different coloured
mark on a card.
ADD TO THIS:
5 bonus points for each
instance where all the
team cards are marked
with a colour from the
same checkpoint.
2 bonus points for each
team member with card
marks from every
checkpoint.
TO WIN
The team with the
highest score wins.
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